UX/UI Design · Design system · Branding
Terry is a mobile app concept that helps users care for their houseplants according to their skill level: watering reminders, tips and tutorials, and an estimate of the best spot for a plant in the home through home modeling and weather simulation.
Context
Final-year project
Role
UX/UI Designer
Duration
9 months
Deliverables
App and landing page mockups, design system
01
A final-year project completed solo as part of my M2 UX/UI Design at ECV Nantes (2023), I imagined and designed a companion app for houseplant care along with its associated design system. The brief asked us to imagine a startup context with several departments (design, marketing, development), so I carried out the entire process alone, from UX research through to the design system, while accounting for the needs of these fictional stakeholders.
How can we support people, whatever their level, in caring for their houseplants?
The starting observation: a large number of houseplants die every year, from lack of knowledge, lack of attention, or because their care ends up feeling like a chore.
To validate this observation, I ran a quantitative survey distributed across several platforms, complemented by qualitative interviews with 7 people selected among the respondents.
survey responses in 15 days
own houseplants
said they were interested in the concept
The interviews surfaced clear needs (knowing your plants, reminders, reliable advice) as well as points of caution: not multiplying features, avoiding too many notifications, and ensuring information came from trustworthy sources.
02
This research led to three personas, each representing a different level of expertise, which guided every design decision:
The information architecture followed several steps: a feature list sorted by theme and prioritized into V1/V2 (community features were pushed to V2), a sitemap for the app and landing page, a user flow, then a user journey built around Diane to spot friction points in her path (adding a plant to her home).
The project is built around three values: personalization, education, and environmental responsibility. These are reflected in a complete brand identity: color palette, typography (Clash Display for headings, Archivo for body text), patterns, and logo.
Detailed wireframes then structured the key journeys (sign-up, onboarding, dashboard, plant detail, household management, search), before moving on to high-fidelity mockups and a responsive landing page.
On the Design System side, I built a Figma library organized by component category (actions, navigation, forms), each documented with its anatomy, use cases, and do's/don'ts. To keep the design system under control over time, I set up a decision tree to determine whether a need corresponds to an evolution or a new component, either way, going through a validation step before being integrated.
Finally, I centralized this documentation on ZeroHeight, designed to be accessible to several stakeholders (design, development, marketing), and set up design tokens exported in JSON to make future implementation by developers more reliable.
03
The project resulted in a complete, testable prototype (app + landing page) and a documented, governed design system, built to keep evolving:
A V2, incorporating the community angle identified during research (other users' profiles, plant sitting), had been planned on the project's end-of-project roadmap.